2025
In this video you can see a good review of the different features of the game. I was involved in making sure the building system, NPCs and vehicles ran decently, this required changing the chaos physics engine as well as a lot of internal unreal systems.
2022
Developed map editor tools and setup the new campaign map on the next big total war.
Worked on splitting the render and logical threads. At the end you can see my work in a more clear light.
2017
Unity3D - A simple atempt to simulate the pathfinding solution done in supreme commander 2 and planetary annihilation.
2018
Implemented features in c++ like Subscriptions and clubs for 8ball pool a game with millions of players.
2015-2016
C++/Cuda - Master thesis project comparing a CPU and GPU implementation of the Vertex Connection and Merging algorithm, to render high quality 3D scenes.
2014-2015
A roguelike top down twin stick shooter programmed with two other friends using the unity engine.
2014-2015
C++/Cuda - GPU implementation of the Bidirectional Path Tracing Algorithm to render high quality 3D scenes.
2014-2015
Unity3D - Ai simulation where a group of agents build a city and mantain it by putting out fires spawning on buildings.
2014
C++ - Simple CPU ray tracer implemented for a university course.