2017
Unity3D - A simple atempt to simulate the pathfinding solution done in supreme commander 2 and planetary annihilation.
2015-2016
C++/Cuda - Master thesis project comparing a CPU and GPU implementation of the Vertex Connection and Merging algorithm, to render high quality 3D scenes.
2014-2015
Unity3D - A roguelike top down twin stick shooter programmed with two other friends using the unity engine.
2014-2015
C++/Cuda - GPU implementation of the Bidirectional Path Tracing Algorithm to render high quality 3D scenes.
2014-2015
Unity3D - Ai simulation where a group of agents build a city and mantain it by putting out fires spawning on buildings.