Boids simulation

2024
Done in C++ to test a triple buffer way to run a game simulation splitting logical and render threads.

Hoi4 AI dev diary

2021
Showcases some of the AI work i was responsible for at Paradox Interactive

C++ and SDL bejeweled clone

2018
Simple match 3 game.

Continuum Crowds flow field pathfinding algorithm

2017
Unity3D - A simple atempt to simulate the pathfinding solution done in supreme commander 2 and planetary annihilation.

Loot Grabber

2017
Unity3D - Twin Stick Shooter done for Ludum dare 40.

Vertex Connection and Merging Algorithm

2015-2016
C++/Cuda - Master thesis project comparing a CPU and GPU implementation of the Vertex Connection and Merging algorithm, to render high quality 3D scenes.

Elementium

2014-2015
A roguelike top down twin stick shooter programmed with two other friends using the unity engine.

Bidirectional Path Tracing Algorithm

2014-2015
C++/Cuda - GPU implementation of the Bidirectional Path Tracing Algorithm to render high quality 3D scenes.

FIREBUSTERS

2014-2015
Unity3D - Ai simulation where a group of agents build a city and mantain it by putting out fires spawning on buildings.

Ray Tracer

2014
C++ - Simple CPU ray tracer implemented for a university course.